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It Takes Two Kaleidoscope Puzzle: Complete Walkthrough

Solve the It Takes Two kaleidoscope puzzle with steps for glowing floor tiles, the mirror room, and rotating pillars. Get Cody and May across the gap.

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It Takes Two Kaleidoscope Puzzle: Complete Walkthrough

Solve the First Kaleidoscope Floor Puzzle

The It Takes Two kaleidoscope puzzle can stop your progress with a gap that looks impossible to cross. Connect the colored hexagons on the side walls by having Cody and May stand on the missing floor tiles, and a route across will appear. The trick to the It Takes Two kaleidoscope puzzle is recognizing the incomplete illuminated line beneath all those distracting reflections.

You reach this area during Hopscotch in Rose’s Room, after the fidget spinner obstacle course. Once you finish that course and raise the yellow platform together, Dr. Hakim sends you into the kaleidoscope. Continue through the shifting passage until you reach the room with the hexagonal floor and the large gap.

Here, the wall markings and floor panels belong to the same puzzle. Your goal is to complete an uninterrupted connection between the differently colored hexagons on opposite sides of the room.

Step-by-Step Solution

  1. Stop moving and let the floor settle. Wait for the tiles activated by your movement to reset so you can distinguish them from the panels that remain illuminated.
  2. Find the colored wall hexagons. Look at both side walls for the hexagons that stand out from the surrounding pattern.
  3. Trace the connection across the floor. Use the already illuminated panels to identify the intended route between those wall markers.
  4. Locate the missing links. Find the blank floor hexagons that interrupt that route.
  5. Position Cody and May together. Have each player occupy a needed tile at the same time.
  6. Cross once the route appears. Completing the connection creates the way forward.
Puzzle elementWhat it meansWhat to do
Differently colored wall hexagonsEndpoints of the connectionTrace a route between them
Floor tiles that remain litExisting sections of the routeInclude them in your solution
Blank tiles interrupting the lineMissing connectionsStand on them with Cody and May
Completed illuminated connectionSolved floor puzzleUse the newly created crossing

Result: A path appears across the gap, letting you reach the next floor challenge.

Keep your attention on the ends of the illuminated sections. Randomly walking over the floor adds visual clutter, making the intended connection harder to read. Before either player moves, agree on which blank tile each character will occupy.

For this part of the It Takes Two kaleidoscope puzzle, use the wall markers to establish the direction, then inspect the floor for the breaks. Trying to reproduce every reflected shape around the room only distracts you from the connection you need.

Official page: It Takes Two (ea.com)

Connect the Next Two Illuminated Lines

After the opening crossing, the next floor challenge uses the same connection mechanic with a more direct clue: two illuminated sections need to be joined.

It Takes Two — Connect the Next Two Illuminated LinesImage: Steam / Hazelight Studios

Look for the hexagon that sits between their ends. This time, focus on that interruption rather than searching the entire floor for a new design. The important question is whether your chosen panel makes the existing sections touch continuously.

The It Takes Two kaleidoscope puzzle becomes easier to read when you separate its decorative patterns from its active tiles. Let the room settle, identify the persistent lights, and work outward from them.

Step-by-Step Solution

  1. Reach the next set of wall patterns. Continue along the route opened by the previous puzzle.
  2. Identify the two lit floor sections. Follow each section toward the space separating them.
  3. Find the connecting hexagon. Look for the blank panel that joins the two lines.
  4. Stand on that panel. Hold the position while checking that the illuminated route is continuous.
  5. Continue toward the purple exit. Once the connection is complete, follow the opened route.
StageFinal arrangementResult
Two separated illuminated linesThe intervening hexagon is activatedThe floor connection is completed
Completed connectionNo break remains between the lit sectionsYou can continue toward the purple exit

Result: You can proceed through the purple exit to the mirror room.

If you and your partner disagree about the correct tile, describe its position relative to the existing lights. “Between the two lit ends” is more useful than “over here,” especially when each player is looking from a different angle.

Let one player hold position while the other checks the connection. If both characters keep moving, you lose the stable arrangement needed to judge whether the line is complete.

Carry that habit into the next room: identify the endpoints, locate the interruption, and move only when you know which connection you are trying to make.

Complete the Mirror Room Connection

The mirror room changes how the space looks, but the objective remains familiar: connect the illuminated lines.

It Takes Two — Complete the Mirror Room ConnectionImage: Steam / Hazelight Studios

Reflections can make a floor section seem more complicated than it is. Keep checking the surface beneath Cody and May, then use the surrounding pattern to understand where that connection needs to go.

For the mirror-room portion of the It Takes Two kaleidoscope puzzle, follow the same process you used before. Start with the lights already present and work toward a continuous route.

Step-by-Step Solution

  1. Pause before exploring the panels. Give yourself a clear view of the illuminated arrangement.
  2. Locate the existing line sections. Identify where those sections stop.
  3. Follow the route across the floor. Look for blank hexagons that prevent the sections from connecting.
  4. Place Cody and May on the missing links. Coordinate your positions so the necessary tiles are active together.
  5. Check the whole connection. Follow it from one end to the other and look for any remaining interruption.
  6. Move on when the route opens. Continue into the room containing the rotating pillars and stairs.
What you seeWhat to checkAction
Several reflected patternsThe actual floor under the charactersTrace the existing illuminated route
A nearly complete lineBlank panels between its sectionsOccupy the missing links
Both players standing on tiles without progressWhether those tiles connect the intended sectionsRecheck the route from end to end
An uninterrupted connectionThe opened way forwardContinue to the pillar room

Result: Solving the mirrored floor puzzle lets you reach the heart of the kaleidoscope.

Use short, specific callouts here. Name the lit section you are extending and the blank tile beside it. Avoid relying entirely on left and right when your cameras face different directions.

If the arrangement becomes difficult to read, stop moving and let the temporary tile lights reset. Then inspect the persistent pattern again. That gives you a cleaner starting point than continuing to activate panels without a shared plan.

The It Takes Two kaleidoscope puzzle asks you to maintain the correct connection together. Once your characters occupy the needed positions, hold still long enough to check the entire line before changing anything.

Solve the Heart of the Kaleidoscope Pillars

The final room replaces floor connections with rotating pillars, colored ledges, and staircases. Your objective is to line up the platforms so both characters can reach the object at the top.

It Takes Two — Solve the Heart of the Kaleidoscope PillarsImage: Steam / Hazelight Studios

Here, one player operates a pillar while the other uses the route it creates. You then exchange responsibilities as you reach additional controls.

Keep track of the pink, blue, and yellow pillars, along with the green staircase. Those landmarks make the sequence much easier to communicate than describing everything as “this platform” or “that staircase.”

Step-by-Step Pillar Solution

  1. Split up at the entrance. Have one player stand on the green stairs while the other interacts with the pink pillar.
  2. Align pink with green. Rotate the pink pillar until its ledge meets the green staircase.
  3. Reach the blue pillar. The player on the staircase can now climb up to the blue pillar.
  4. Rotate blue toward the staircase. Use the blue pillar to create the connection that lets the player who operated pink climb the green staircase and reach the yellow pillar.
  5. Align yellow with pink. Rotate the yellow pillar until its platform meets a platform on the pink pillar.
  6. Board the yellow platform. Have the traveling player get onto that platform before rotating it onward.
  7. Carry the player toward blue. The player operating the yellow pillar rotates the platform around to the blue ledge.
  8. Finish together. Both players can now climb the yellow stairs and interact with the object at the top.
MechanismRequired alignmentWhat it enables
Pink pillarPink ledge meets the green staircaseOne player reaches the blue pillar
Blue pillarBlue connects with the green staircaseThe other player reaches the yellow pillar
Yellow pillarYellow platform meets the pink platformThe traveling player boards yellow
Yellow pillar, rotated onwardYellow platform reaches the blue ledgeBoth players can reach the yellow stairs

Result: Interacting with the object together completes the kaleidoscope sequence and takes you into Train Station, the next area of Rose’s Room.

Keep the Platform Transfers Organized

Before rotating a pillar, tell your partner which ledge you are trying to reach. Once the surfaces line up, pause and let the traveling player complete the transfer.

Use a simple rhythm:

  • Name the destination: green staircase, pink platform, or blue ledge.
  • Align the platforms: rotate the relevant pillar into position.
  • Confirm the transfer: wait until your partner has boarded or crossed.
  • Continue the sequence: move to the next alignment.

Avoid rotating away while your partner is still approaching a connection. The platform arrangement needs to serve the character making the crossing.

This last part of the It Takes Two kaleidoscope puzzle depends on taking turns. Each successful alignment puts a player in position to operate the next mechanism. Follow those handoffs through to the yellow stairs, then meet at the top to finish together.

FAQ

How do you solve the It Takes Two kaleidoscope puzzle?

Complete the illuminated floor connections by positioning Cody and May on the missing hexagons. Repeat that mechanic through the mirror room, then rotate the colored pillars to connect the stairs and platforms leading to the final object.

Can you jump across the kaleidoscope gap?

No. Jumping and diving will not carry you across it. Connect the colored wall hexagons using the floor tiles to create a crossing.

Why are the floor tiles lighting up without opening the path?

Stepping on tiles activates them, but progress requires a continuous connection along the intended route. Stop moving, let the temporary lights reset, and use the panels that remain illuminated to locate the missing links. Occupy the required tiles together.

Where is the It Takes Two kaleidoscope puzzle, and what comes next?

The kaleidoscope appears during Hopscotch in Rose’s Room, after the fidget spinner obstacle course. Completing the floor puzzles and rotating-pillar room takes Cody and May to Train Station.

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