It Takes Two Underwater Pipes Walkthrough: All Puzzles
Use It Takes Two underwater pipes walkthrough to tighten all three screws, clear the spinning fans, solve the dome puzzle, and restart the candy factory.
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Beneath the Ice: Find the Three Pipe Routes
This It Takes Two underwater pipes walkthrough takes you through the three repairs needed to restart the candy factory in Beneath the Ice. You’ll tighten submerged screws, cross spinning fans, and guide Cody through a magnetic dome to continue through Snow Globe. Follow this It Takes Two underwater pipes walkthrough to keep both players’ jobs clear, especially when May must operate a mechanism from outside Cody’s room.
The underwater area opens up after the sledding sequence. Its size makes it tempting to swim toward whatever catches your eye, but the candy pipes give you a route between objectives.
Enter the factory area
- Jump into the water and swim toward the metal machine.
- Have Cody pull the blue magnetic handle while May pulls the red one.
- Swim through the opened doorway to trigger the cutscene.
- Enter the water ahead and locate the factory’s pipe network.
Your objective is to restore all three generators. You can tackle their puzzles in any order; this walkthrough covers the wrench repair, the current-and-fan route, and then the dome.
| Area | Objective | Key object or completion cue |
|---|---|---|
| Deep underwater pipe | Tighten three loose screws | Shared wrench; green screw lights |
| Current and water-tube route | Reach and rotate the generator wheel | Magnetic discs and water tubes |
| Large dome | Move Cody to the generator button | Double-sided magnetic platform |
| Central generator | Activate the mechanism after all repairs | Key inside the generator |
Identify each route by its machinery rather than left or right. Your swimming direction changes your view of the factory. Look for the wrench, the entrance carrying a current, or the large dome.
Keep the magnet rules straight throughout this It Takes Two underwater pipes walkthrough: Cody carries red, May carries blue, matching colors repel, and opposite colors attract. Those interactions determine who pulls a handle and who pushes a generator wheel.
Official page: It Takes Two (ea.com)
Deep Pipe Repair: Tighten the Screws and Avoid the Fish
Follow the pipe descending toward the ocean floor. Nearby, you’ll find a large wrench and three loose screws that need tightening.
Image: Steam / Hazelight Studios
Both characters must handle the wrench together. Think of this section as moving a shared tool between repair points while keeping an escape route clear.
Repair all three screws
- Find the wrench. Swim down until you locate it near the damaged pipe.
- Take opposite ends. Cody and May each grab an end using their magnets.
- Carry it onto a screw. Position the wrench over one of the red screws.
- Turn clockwise. Rotate the wrench together until the screw tightens and its indicator turns green.
- Evade the anglerfish. Dash away when it attacks.
- Repeat at the remaining screws. Finish all three to start candy moving through this pipe.
| Task | Cody’s role | May’s role | What to watch |
|---|---|---|---|
| Lift the wrench | Hold one magnetic end | Hold the other magnetic end | Both players need control |
| Position the tool | Move toward the selected screw | Coordinate the same movement | Wrench placement over the screw |
| Tighten the screw | Help rotate clockwise | Help rotate clockwise | Green completion light |
| Escape the fish | Dash out of danger | Dash out of danger | Searchlight changing from green to red |
The anglerfish becomes a recurring threat after you begin these repairs. Entering its green searchlight turns the light red and prompts an attack. Leave the wrench and swim away when the fish commits to a charge.
Call out “clockwise” before turning so both players work toward the same motion. When a screw’s light goes green, shift your attention to the fish before moving the tool again.
For this part of the It Takes Two underwater pipes walkthrough, use the lights as your checklist. All three screws must be tightened; finishing one does not complete the pipe. Once the repair cutscene plays, follow the working candy tube back toward the central machinery.
Current Route: Pass the Fans and Cross the Water Tubes
Find the pipe leading to a doorway with magnetic handles. Both players must pull the handles to open it. Beyond the entrance, the current carries you through an underwater passage filled with rotating fan blades.
Image: Steam / Hazelight Studios
This route combines swimming, grappling, magnetic traversal, and dashing between suspended water tubes.
Swim through the fan passage
- Open the entrance together using the magnetic handles.
- Steer through the current while avoiding the rotating blades.
- Continue to the end, where the passage brings you to the surface.
- Climb onto land and ascend the large wooden steps.
Watch the open spaces between blades as you approach each fan. Steer toward those gaps rather than following your partner’s position: each player still needs to clear the obstacle on their own screen.
Cross the magnetic platforms
Follow the grappling hooks until you reach the red magnetic discs.
Cody uses a red disc to repel himself across the gap. May uses the red magnets along the wall to pull herself across. The destination is shared, but their routes use different magnetic interactions.
Continue along the wooden walkway and grapple toward the water tubes.
Dash between water tubes
Inside a tube, you can move up and down before dashing out. Use that movement to line up with the next stream.
- Enter the first water tube.
- Adjust your height toward the next tube.
- Dash out and into the next stream.
- Repeat until you reach the spinning fan.
- Aim for the tube behind the fan and dash through a gap between its blades.
- Continue across the remaining tubes, then wall-jump up the exit passage.
Line up the destination before leaving the water. At the fan crossing, watch both the blade opening and the tube beyond it. Clearing the blades only helps if your dash also carries you into the next stream.
Start the generator wheel
At the candy machine, Cody must repel the red magnetic sections while May repels the blue ones. Keep the wheel turning counterclockwise until the activation cutscene plays.
This completes the traversal route in the It Takes Two underwater pipes walkthrough. Candy starts moving through another pipe, and the yellow-and-white platform begins rising and falling.
Ride the platform upward, step onto the ice, and skate down. Watch for the ramp leading to the optional Ice Race minigame.
Dome Route: Move Cody Across the Double-Sided Platform
Follow an inactive pipe to the large dome. Inside, Cody can walk rather than swim, while May stays outside to manipulate the magnetic mechanism.
Image: Steam / Hazelight Studios
The central trick is that the walkway is double-sided. Simply dragging it toward the high exit will not finish the crossing. Cody needs to step off so May can flip it and bring its other side into use.
Open the dome and position Cody
- Have May open the entrance with her magnet.
- Send Cody inside and onto the walkway.
- Keep May outside, beside the walkway’s magnetic control.
- Pull the walkway toward the right side of the globe.
- Move May around the exterior to reach the opposite magnetic control.
Use Cody’s screen to judge his position relative to the exit. May’s outside view helps her control the mechanism, but Cody can see whether the walkway actually reaches his next landing.
Flip the walkway to reach the exit
When Cody cannot reach the upper doorway, move him off the platform onto the ledge below and to the left of that exit. May can then flip the platform upside down.
Bring Cody back onto the repositioned walkway and use the exterior controls to guide him up to the doorway opposite the entrance.
| Situation | What Cody should do | What May should do |
|---|---|---|
| Entrance is closed | Wait at the doorway | Open it from outside |
| Walkway needs repositioning | Stand on the walkway | Pull its magnetic control |
| Upper exit remains out of reach | Step onto the ledge below and left of the exit | Flip the double-sided platform |
| Platform has been flipped | Step back onto it | Guide it toward the upper exit |
| Cody reaches the machine | Ground-pound the button | Finish supporting the crossing |
Call out when Cody is safely off the walkway before flipping it. Once he is back aboard, coordinate the final movement toward the exit.
At the candy machine, ground-pound the button to activate this generator. If you have followed the order in this It Takes Two underwater pipes walkthrough, all three pipes should now be carrying candy.
Return to the Factory and Finish Beneath the Ice
Before leaving, you can explore the optional activities around the ice. These are separate from the generator repairs.
| Optional activity | Where to look | What to do |
|---|---|---|
| Ice Race | Follow the ramp after the rising platform | Complete three laps, using yellow checkpoints and green boost rings |
| Something Fishy achievement/trophy | Boat left of the Ice Race starting line | Harpoon a fish and feed it to the nearby seal |
| Terror of the Seven Seas achievement/trophy | Pirate ship beside the skating route | Open the chest behind the wheel and use magnets to wear the pirate hats |
For Ice Race, pass through the yellow checkpoints to complete your laps. Green rings provide speed boosts, and the player who finishes three laps first wins.
When you’re ready to continue:
- Return to the central generator where the pipe-repair objective began.
- Check that all three pipes are pumping candy.
- Enter the generator together.
- Rotate the key in its center to trigger the next cutscene.
If a pipe remains inactive, follow it back to its puzzle. Check the three screw lights, the magnetic wheel’s activation, or the dome machine’s ground-pound button.
The final checkpoint in this It Takes Two underwater pipes walkthrough is the central key. Completing the individual machines restores the candy flow; returning together and turning that key advances the chapter toward Slippery Slopes.
FAQ
Where does the It Takes Two underwater pipes walkthrough take place?
The underwater pipe puzzles are in Beneath the Ice, part of the Snow Globe chapter. You reach this area after leaving Winter Village and completing the sledding sequence.
Do you have to repair the candy pipes in a specific order?
No. You can complete the three generator puzzles in any order. Follow each pipe to its machinery, then use the visible candy flow to track which routes are finished.
How do you get Cody to the upper exit inside the dome?
Keep May outside controlling the walkway. Move Cody onto the ledge below and left of the upper exit, flip the double-sided platform, then have him board it again. May can reposition it so he reaches the generator.
What should you do after all three pipes carry candy?
Bring Cody and May back to the central generator and rotate the key inside together. That triggers the cutscene that continues your journey through Snow Globe.
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